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The A Shinobi's Decision



Sekiro: Shadows Die Twice has a pivotal moment where a single decision makes a huge difference in the bosses you fight and areas you can explore. A man on the roof gives you the choice of whether you join him or break the Shinobi code. If you choose to break the code, he'll be very disappointed in you, before attacking you in cold blood.


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The A Shinobi's Decision



Perhaps the most famous battle in the history of the shinobi world; "The Battle for Kiri Beach", as it became known, involved a large number of ninja from Four of the now Five Great Hidden Ninja Villages. When Konoha forces found the Hidden Mist Village already in tatters on arrival, a snap decision found both Mist and Leaf ninja forming an alliance to repel the beachhead attack by the allied Iwagakure and Sunagakure. The enormous battle lasted only a few short hours before resulting in the retreat of the Sand & Stone alliance. Following the event, the Suna and Iwa alliance fell apart shortly thereafter; whilst the Kiri and Konoha alliance remained in place for a period of time to come.


This young dancer is a descendant of the house of Hazam. She conceals this and joins the Shinobi Tribe, known for treating women preferentially. Shinobi women once cut off all Hazam from their lives, but a new era is dawning on both the Rensei and the Shinobi, which is why her father Rensei approves of her decision.


By Decision and Order dated September 21, 2020, by Hon. Thomas Rademaker, J.S.C. (the "Decision & Order") (NYSCEF Doc. 107), the Court (i) denied the Parties' respective applications for sole custody; (ii) modified the Stipulation and Judgment so as to award final decision-making authority to the Ex-Wife; and (iii) awarded legal fees in the sum of $20,000 to the Ex-Wife.


As a preliminary matter, the Court finds that it is not bound by the Appellate Division's decision denying the Ex-Wife's motion to disqualify. As argued by the Ex-Wife herein, the circumstances are distinguishable. The Appellate Division's consideration on the Appeal is limited to the Record on Appeal, which includes only the documents, papers, transcripts and other evidence filed in the proceedings before Judge Rademaker. Insofar as the Firm did not represent the Ex-Husband in those proceedings, no confidential information received by Mr. Cohen could have been included in the Record on Appeal. There is no such limitation on the record in the instant proceeding, and any facts known to Mr. Cohen would not, as such, be kept outside the scope of these proceedings.


Dragon Marked for Death is a 2D Action-RPG that puts a heavy emphasis on multiplayer, which can at times make the solo experience frustrating and a bit underwhelming. However, playing locally or jumping online with others helps to mitigate that problem. Building up your character is somewhat limited but feels empowering as you see direct results of your hard work on the battlefield. Combat can become a bit stale and some odd game decisions damper the experience, but in the right settings Dragon Marked for Death can yield some fun moments.


Completing quests and killing enemies grants you both experience and gold, which are valuable commodities. Experience will eventually level up your character, rewarding ability points which you can assign to a number of different stats. Gold is used for purchasing gear and consumables for your travels. Most of my gold ended up going towards healing items, which I almost always blew through on any given quest. One of the more puzzling design decisions has to be that you can only equip your gear and even your items when visiting an Inn or Shop, but not from the Bar when selecting your quest. You can quick travel to any of these location within the city, but it quickly became a nuisance to work so hard to outfit myself.


Kage (影; lit. meaning "Shadow") is a title reserved for the leader of one of the Five Great Shinobi Countries' hidden villages. They are collectively known as the Five Kage (五影, Gokage; lit. meaning "Five Shadows"). A Kage oversees the activities of their village, from sending ninja on missions to making the hard decisions regarding the safety of their people. A village's Kage is generally acknowledged as its most powerful ninja.


How a Kage is appointed appears to differ from village to village. In Konoha, the Hokage typically appoints their successor. If the Hokage dies or is otherwise incapacitated before they can choose a successor, the selection falls to the Land of Fire's daimyō who is advised by his committee as well as the village's elders, the Jōnin Commander and a representative of the Anbu. This appointment must then be approved by Konoha's jōnin. In Kumo, after the Third Raikage died, his son automatically became Fourth Raikage, a decision made many years earlier.[2] If a Kage should ever choose to retire they will keep their title for the rest of their life, and can assist the new Kage with decision-making and other responsibilities. A retired Kage can even return to full-time leadership if their successor dies, as the Third Hokage did when the Fourth Hokage gave his life to save Konoha, being unable to find anyone both suitable and willing to take on the title of Fifth Hokage at the time.


On various occasions, the fans of any particular anime have wondered what could have happened if a certain character changed their mind and made a different decision. This holds true, especially for characters in Naruto. There have been characters in the series who have taken weird decisions based on just impulse.


In most instances, these impulsive decisions have caused more harm than good, and they left the fans scratching their head. To this day, the fans of the series can't help but wonder why these characters made the dumb decisions. So, in this list, we will go through the dumbest decisions taken by characters in Naruto.


The decision to go along with Danzo's plan and not report it to Hiruzen is a big blunder in itself, but what makes it even worse is the fact that Itachi mistreated Sasuke a lot. He actually used genjutsu on Sasuke to show him how he had slaughtered their parents. This was a traumatizing experience for the young Uchiha. Sasuke grew up to become an edgy person who only cared about killing his older brother.


Perhaps his most outrageous decision was attacking the Hidden Leaf with the Nine-Tails. He believed that he could challenge and defeat Minato Namikaze in a fight. However, things did not go according to plan, and he was defeated by the Fourth Hokage.


On his journey to become the Hokage, Naruto made a lot of decisions that caused him and the other people around him a great deal of inconvenience. His dumbest decision was to take responsibility for Sasuke's actions in the Land of Iron. He allowed the ninjas from the Hidden Cloud to beat him up instead of Sasuke.


The massacre of the Uchiha Clan happened when Hiruzen was serving as the Hokage. However, it is incredible that it still wasn't Hiruzen's worst mistake. Hiruzen's dumbest decision was overlooking the assassination attempt on his life by Danzo's Root. If he had removed Danzo from power after the incident, things would have been completely different.


While it looked like a good idea on the surface, it was responsible for increasing the discontent within the Uchiha Clan. The segregation of the Uchiha Clan from the rest of the village was easily Tobirama's dumbest decision. This eventually led to the Uchiha Clan plotting a coup d'etat against the Hidden Leaf.


Sasuke has been responsible for most of the reckless decisions in the series, but it is easy to forget that he was traumatized by his awful brother Itachi, who thought it was okay to use genjutsu on his little brother. Sasuke's dumbest decision was going after Danzo and the rest of Kage at the Five Kage Summit.


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Coming off the heels of Revenge of Shinobi, a highly-praised game during the Genesis' launch year, was Shadow Dancer, a follow-up that Revenge fans weren't expecting. Completely disregarding the changes and additions made by its Gen predecessor, Shadow Dancer instead falls in line with the original two arcade titles, Shinobi and Shadow Dancer. This means you don't have a health bar as a safety blanket, a selectable array of Ninjutsu powers, and a double jump that does a shuriken spread. Some probably view this and everything it stands for as a wrong step backwards, but speaking as someone who's a fan of the game that started it all, this is like revisiting an old friend with a new coat of paint.In this installment, you play as Joe Musashi (or his son, depending on the cart's region) as he challenges the nefarious, um, Union Lizard gang from taking New York hostage. Despite sounding as if they work at a shipping company, the first stage demonstrates why this group is no joke: Brooklyn is burning to a crisp! And I don't mean one or two apartment buildings smoking up, as you'll see the background literally engulfed in a fortress of flames, buildings in the foreground reduced to rubble, and flares erupting from manhole covers. Amongst the chaos is your protagonist, in grey clothing and armor, who can bulldoze through a gauntlet of foes with his deadly arsenal, either from a distance with shuriken, dangerously close with a sword, or all around with the lone Ninjutsu attack; fend off units in riot gear, masked goons that resemble Power Rangers fodder, and save Andy Bogard cosplayers scattered around, and just like in Shinobi, are all divided into two planes you can jump between. This time however, you have a buddy tagging along, Yamato the dog, who can be charged up and unleashed against the opposition. Now, when I say things like "a new coat of paint" or "just like in Shinobi", I don't want to make Shadow Dancer seem like a pale imitation, because this product captures the essence of the original's mechanics perfectly. You can't enter this game with a shuriken a-blazin' mentality, and if you do, your first embarrassing death will set you straight. Shadow Dancer demands thought and precision. For some, it might feel a tad overwhelming at first, what with gun-toting enemies hiding just out of striking distance, foes suddenly rushing from behind, and ninja materializing from above, especially if one is used to relying on a health bar over this game's one-hit death rule. Others, too, who won't understand the meaning of the word 'patience', will likely be frustrated to the point of calling the gameplay cheap and archaic. But those that put genuine effort into beating Shadow Dancer are going to realize it's not as random or crazy as previously assumed.The more threatening enemies have their own unique quirks that can be exploited, like gunners that frantically reload after a few shots, or the ninja rainbow squad, each colored goon corresponding to a different method of movement. This is going to sound painfully obvious, but it really is vital to commit these weaknesses to memory, because Shadow Dancer is a game that loves ambushing you with a mesh-mash of enemy types, all working in unison in usually the most damning of circumstances. Who do you attack first, and in what capacity? The roll-happy slasher to your left or the fighter and the bullet to the right? The blue ninjas or the red ninjas, while also avoiding a helicopter, on Lady Liberty? And in my favorite stage, instinctively lunge at a visible attacker in a dimly-lit cave, or react to a distinct sound that cues another presence? It's like the game is gleefully saying, in its best Mark Hamill Joker impersonation, "Let's see you get out of this one!" That's why titles like Shadow Dancer and Shinobi click with me more than something like Revenge of Shinobi; they're tight action games full of energy, forcing me on my guard with tough, balanced difficulty, having a quicker pace, and always keeping me on my toes due to the guarantee of dying with a simple poke. In a badly-designed game, going through an army of ruthless foes will be insufferable, and dealt the one hit per life card will be like a sick joke. But when a game gets all the ingredients right, like Shadow Dancer, you'll feel like a badass when every being and projectile zones in on your ninja, annihilating the poor saps with the use of quick thinking, skill, and your crazy dog. Shadow Dancer is also a rare instance where I played an oldschool title on every difficulty setting, since I enjoyed how stages would flood with more enemies in tougher placements the higher I climbed the difficulty ladder. There were times when it felt like I was playing a puzzle title than an action one on the hardest setting, thanks to more elaborate setups. If I had it my way, I would have made the hardest difficulty the only setting, since I have this feeling some gamers are content with only playing the lowest, default curve.Earlier, it sounded like I was treating the arcade and Genesis versions of Shadow Dancer as different products, and that's because they are. This is good. The arcade game, while following Shinobi's template with some changes, have three major issues working together that make it a pain: dodgy level design, an often skewed perspective that makes it hard to see anything above or below, and nearly-impenetrable ninja opponents. Thankfully, when it was time to develop this sequel, remake, quasi, or whatever, they made the brilliant decision to model it after the first game. Unfortunately, one annoying thing has survived and mutated between the games... the dog's irritating bark. Every time Yamato faces enemies, it sends out an endless stream of barks until you either turn around or kill them.You'll eventually drown it out as background noise, but it's still unfortunately a shrill thing to hear in such an entertaining game. 2ff7e9595c


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